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Post by Julius CMXCIX on Nov 11, 2007 12:33:03 GMT
Basse is slacking. We didn't have a poll for this week, now we do.
Vote the main one, and name any others if you feel like it.
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Post by jon. on Nov 12, 2007 3:32:50 GMT
Oh, @#%& me. This, this is an interesting set of answers, but my pick isn't up there. Some call him The Greatest Terrain Designer (exaggerating, of course), and he makes a lot of "Mud" in his games. I'm sure you know who I'm talking about.
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Von
Stormwind Member
VonCorgev
Vene, Vidi, Verse.
Posts: 818
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Post by Von on Nov 12, 2007 11:40:41 GMT
Sceletar would have to be mine.
It was only after playing his 'War of Troy' campaign that I really became interested in designing, and from which I tried to imitate his cut-scene design with my LotR Prologue. So yes I would have to say he has been the greatest influence to my work to date. I like his style.
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Post by Basse on Nov 12, 2007 15:31:12 GMT
BJ, absolutely. He was the sole person that made me interested in learning ways to design. The Sabato maps were the first ones I ever downloaded from the Blacksmith and I still consider Sabato Returns to be my favourite, alongside The King's Best Men. Ingo would be the second choise of mine, but BJ is at the top. I'm out of ideas. Want to take over for a while?
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Post by Julius CMXCIX on Nov 12, 2007 16:22:51 GMT
Okay, I'll take over for a few weeks.
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Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Nov 14, 2007 3:14:07 GMT
Though the one designer that influence me the most would be Shadows and his Swallowed Realm series (my personal favorite), if I have to pick out of the options given in this poll, it would be Andres_age.
Though the theme and style of his Wolfcastle campaign isn't to my liking, but his previous one, The Land of Chaos is quite phenomenal. Good story (you can pick one out of two sides), and awesome map-design.
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Post by Mashek on Nov 30, 2007 8:41:40 GMT
Well, of course Crasher, but it was a hard pick. Him and Luke Gevaerts. Against thee, Wickedly is such an awesome demo, which teases every second of the way. The story is great, I yearn to get across the sea and find out about the rebels who blew the bridge up. I want to see more. Also, his map design is perfect, phenomonal, and the atmosphere so cold and distinct. I can't wait till his sequel comes out, as well as Crasher's Immortal Prey.
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