Jatayu
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Jatayu
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Post by Jatayu on Feb 4, 2008 17:28:55 GMT
umm.. is anyone interested? Don't see much happening around here..
I released a thing to the blacksmith recently, but it's not up yet. It's quite useful hopefully.
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Post by Julius CMXCIX on Feb 4, 2008 17:41:07 GMT
I'll take a look at your utility when it's up. I've done a small amount of data editing, but the modding forums have never really taken off (as you can see). We'd definitely be happy to see any of your work, and give comments etc though. Perhaps you can persuade us to support the idea of advanced editing?
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Jatayu
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Jatayu
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Post by Jatayu on Feb 5, 2008 11:13:57 GMT
Hmm.. you can have a look at "New Units and Ideas showcase" at the blacksmith to get an idea of the things that can be done. Though I'm guessing you have already. The point I'm making is that if you're doing data editing at all, might as well do it correctly because it has the same filesize and hassle to install. Consider DTI4 for example as one with ineffective data editing and on top of that having language files (ie changing names) which is really unnecessary as the same effect can be done with data editing as well. And I submitted a mod as well. It has 13 doubleplusungood looking units. img85.imageshack.us/my.php?image=reignofevilro9.jpgP.S.: how the heck do you add images to this
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Jatayu
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Jatayu
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Post by Jatayu on Feb 5, 2008 11:17:45 GMT
Aww crap, a stupid double plus has come in the link anyway here you go again link
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Von
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Post by Von on Feb 5, 2008 12:03:39 GMT
Argh your links are being plagued by the censorship of our mighty president.
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Post by Julius CMXCIX on Feb 5, 2008 15:56:34 GMT
Hm, that particular bit of censorship is annoying, I'll get rid of it. I make no apologies for the rest of it though.
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Jatayu
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Jatayu
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Post by Jatayu on Feb 5, 2008 18:22:13 GMT
anyway, I updated my Roman modpack if anyone is interested.
That will be my last mod for a while because I am going to get drowned in assignments and projects.
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Jatayu
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Jatayu
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Post by Jatayu on Feb 6, 2008 13:29:45 GMT
I'm wondering why new posts threads don't rise to the top and old ones got to the bottom.
Anyway, is anyone else irritated by the slow rate of approval at the blacksmith? I submitted it on Saturday afternoon damnit. ( It's Wednesday evening here now )
Also, any comments about my mod? ( you can see the pic )
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Post by Julius CMXCIX on Feb 6, 2008 19:03:08 GMT
They do rise to the top, don't they?
Yes. Reviews take inordinately long too. I reckon we should bring back official reviewers, and that they shouldn't need to wait for acceptance. I'd say this at AoKH, but no one ever looks at the suggestions there.
Your mod is technically very good, but I'm not sure it entirely fits in with the game. If I had the skills to do such things, I would focus on creating more buildings, and more embellishment objects. You could really add something worthwhile if you made things like market stalls, horse troughs, barrels and the like. Little objects like that would add something extremely useful and versatile (think how often broken carts get used), in a way that units like sorcerer never can be.
To be totally frank, something like that would be the only mod I would consider using (for designing). And the plus is that it's much less work than creating whole new units.
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Jatayu
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Post by Jatayu on Feb 7, 2008 6:28:23 GMT
Well yes the point of this mod wasn't actually to make anything useful for scenario designing and you'll see that on the blacksmith page. Little things like what you suggested would be a lot easier to do but you would have to make them. I didn't 'create' any of the units you see - they are just adapted from other games.
If we are to get modding/dat editing more accepted in the SD community there are a load of things to discuss about.
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Von
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Post by Von on Feb 7, 2008 9:14:55 GMT
Thats' some interesting work Jatayin. If you don't mind me asking, from what games did you adapt those units. It looks a bit like something from Baulder's Gate or similar.
Forgive my ignorance, but I really don't know anything about modding. If you were to make a completely new building, is it something you could design in say, MS Paint?
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Post by Julius CMXCIX on Feb 7, 2008 14:41:41 GMT
Okay, I can accept that. But I do think that probably the best way to get modding accepted is to do something along the lines I suggested, prove that it's useful for everyone. Also, you could (I assume) steal parts of existing graphics to make what you want (like a well).
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Jatayu
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Post by Jatayu on Feb 7, 2008 17:37:42 GMT
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Jatayu
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Post by Jatayu on Feb 7, 2008 17:39:50 GMT
Thats' some interesting work Jatayin. If you don't mind me asking, from what games did you adapt those units. It looks a bit like something from Baulder's Gate or similar. Forgive my ignorance, but I really don't know anything about modding. If you were to make a completely new building, is it something you could design in say, MS Paint? That's right! I got them from Baldur's Gate and Ice Wind Dale. Though it was a guy called qaz123fg who extracted the graphics from gif's from some website. And theoretically you can make a mod with MS paint, practically it's a little harder than that Very simple mods, like cutting a well out of a house can of course be done with paint.
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Jatayu
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Post by Jatayu on Feb 7, 2008 18:03:38 GMT
Also I don't think you guys would be interested in this but I'm in the team etc. ;D Image converter
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Post by Julius CMXCIX on Feb 7, 2008 18:11:43 GMT
Will do. By the way, that link sends me to a question from back in the year 2000.
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Jatayu
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Post by Jatayu on Feb 8, 2008 4:00:28 GMT
Fixed links
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Post by Julius CMXCIX on Feb 8, 2008 20:20:18 GMT
Okay, I've looked at your edited terrain thing. It's clever, but I didn't find it very useful. All the same, keep seeing what you can do, you might hit on something brilliant.
I tell you what would be great, if you could modify what trees turned up on terrain, and what rotations they show. Some tree appearances are really ugly, and I always end up deleting them. Or is that a pipe dream?
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Andan
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Post by Andan on Feb 9, 2008 2:00:34 GMT
It is useful if you're trying to make a realistic forest. Instead of a typical square of trees, it creates a group of random trees with spaces among them.
It can save time, rather than having to put one tree after another. Good job on this, Jatayu, though it'd be way better if it can also generates mixed terrains and essential gaia objects (like plants and rocks).
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Jatayu
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Post by Jatayu on Feb 9, 2008 4:32:37 GMT
Okay, I've looked at your edited terrain thing. It's clever, but I didn't find it very useful. All the same, keep seeing what you can do, you might hit on something brilliant. I tell you what would be great, if you could modify what trees turned up on terrain, and what rotations they show. Some tree appearances are really ugly, and I always end up deleting them. Or is that a pipe dream? Which rotations do you find ugly? I think Aok trees are pretty nice As for the mixed forest kind of thing, I don't think it's possible, but i'll keep looking Anyway my Reign of evil is up at the blacksmith now.
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Post by Julius CMXCIX on Feb 9, 2008 22:24:40 GMT
Some are ncie, some are not. Take for example, the bright blue pine tree, or the yucky brown one, or that ridiculously tall forest tree. There are a few others but I can't describe them properly here.
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Post by Basse on Feb 9, 2008 22:37:18 GMT
I think those look quite good, in the right enviroment, just like all the other trees.
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Post by Julius CMXCIX on Feb 9, 2008 22:39:14 GMT
But mostly they're horrible, and I end up removing them.
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Von
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Post by Von on Feb 10, 2008 10:31:58 GMT
For some reason, I don't particularly fancy most of the 'Oak Forest' style of trees. I much prefer the selection of Pine trees, and some of the Jungle trees are quite good too.
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Post by Julius CMXCIX on Feb 10, 2008 11:33:01 GMT
Tree H is good also, no idea why they didn't put it in any of the terrains. At least, I think it's H.
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Jatayu
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Jatayu
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Post by Jatayu on Feb 10, 2008 12:43:08 GMT
Well if you want you can have a terrain with only Tree H's Anyway, to answer your question, it would only be possible to 'remove' certain angles provided they were the first or last in the series. And also the scenario would be unplayable with other data files.
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Post by Julius CMXCIX on Feb 13, 2008 16:55:10 GMT
Jatayu, exactly how easy would it be to make a mod where you cut out bits of existing graphics to make new static units (like making a well)? Also, what would the player need to do to be able to see the units?
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Jatayu
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Jatayu
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Post by Jatayu on Feb 13, 2008 19:16:38 GMT
Jatayu, exactly how easy would it be to make a mod where you cut out bits of existing graphics to make new static units (like making a well)? Also, what would the player need to do to be able to see the units? Um, about 10 minutes? Maybe less. To be able to see the units, the player would have to a) Replace another graphic, using Mod Pack studio. Eg. replace a broken cart with a well. b) Add it to the drs using DRSbuild and access it with a modified .dat ( Agamennon's method, I prefer this as well. I only use MPS to make the SLP, not to install it )
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Post by Julius CMXCIX on Feb 16, 2008 14:47:30 GMT
Not bad, but alas, I cannot be bothered to learn.
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Jatayu
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Jatayu
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Post by Jatayu on Feb 23, 2008 10:56:57 GMT
Actually modding isn't that time taking. What is time-taking is the time to learn it, really.
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