Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Sept 1, 2007 11:42:03 GMT
Just to let all four of you (Basse, Von, Julius, Mashek) know, I've sent a file to your addresses. It's a scenario, a cut-scene introducing my side-project, entitled "Zegrelandia".
I've posted a thread about the campaign some time ago in the AOKH forums, so if you're interested for more information, just browse my forum name and find the thread yourself. I'm too lazy to give you the link right now, sorry. ;D
You're not obliged to playtest, except Basse, since he had agreed to it back then. But still, a single bug report would be nice.
My thanks.
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Post by Julius CMXCIX on Sept 1, 2007 12:45:20 GMT
I'll give it a whirl and send a few comments your way.
Here they are:
1. I quite like the way you have to start the cut-scene.
2. I'm not a fan of fantasy, but the cave is good, until we get to the gate. The effect there is a little lacking in my opinion. Maybe another way of getting through?
3. Could do with some music. All this ancient evil is being awoken, and the only sound is the display instructions.
4. I've spotted a few unusual spellings and bits of grammar. Some of them might be intended, but it's definitely 'infernal' and not 'infernial'.
5. Choosing a character could be slicker. Why not you click on them once and you get a description, click on them again and you choose them?
6. It amused me that the Archangel was using numerous exclamation marks when telling people off for shouting.
7. Please, none of the Yoda sentence construction. Please, no.
8. To be continued...
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Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Sept 2, 2007 1:52:36 GMT
1. Glad you liked it.
2. Perhaps I'll put some nice effects like some exploding things. Or instead of that, any ideas about some other way of getting through?
3. Of course I have music. If I send it along with the scenario right now, the file would be larger and harder to attach. For now you'll have to get along with those bloopy sounds, tho.
4. Whoops, my bad. If you could list all of your corrections, I'll be more than grateful. ;D
5. Thanks for the tip, but I'll stick with the current system, except if one of you happen encounter a bug there.
6. Yeah, I know the irony. I'll do something about it.
7. At least you don't get to hear Yoda's irritating speech. ;D
8. Thanks a lot for the help, mate!!
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Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Sept 2, 2007 1:53:56 GMT
Oh, and a reminder, you'll all need the Immobile Units AI to watch it.
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Post by Basse on Sept 3, 2007 9:06:51 GMT
Just got the file. I'll try to play it through today
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Post by Mashek on Sept 3, 2007 11:56:40 GMT
I watched it yesterday, really enjoyed it. Good work. I'll comment properly when I have the spare time.
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Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Sept 3, 2007 22:33:30 GMT
Thanks a lot for your time and cooperation, folks!
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Von
Stormwind Member
VonCorgev
Vene, Vidi, Verse.
Posts: 818
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Post by Von on Sept 11, 2007 10:34:18 GMT
I'm sorry I didn't reply to this Andan! I just downloaded and watched your full version that you uploaded to the Blacksmith and I have to say that it was fantastic. You're an impressive story teller and I must say that even though it was quite long, I'm really looking forward to and hoping that you will be able to continue the story.
Are you going to make it into a playable campaign, or make it more of a feature cut-scene, ie. basically a whole movie?
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Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Sept 12, 2007 15:31:13 GMT
Thanks, Vonnie! I had planned to do something like that. A movie cut-scene, where players will just be spending an hour of watching time, or longer. No playability sequels. Just a pure movie, like those you see in nearby theaters. But not for this campaign. This will have a sequel later, you have my word.
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