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Post by Julius CMXCIX on Nov 26, 2007 22:03:17 GMT
Another open-ended one:
Best story in a scenario
Which was your favourite? Best written? Most atmospheric? Most moving? Etc etc
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Post by Basse on Nov 28, 2007 13:46:33 GMT
The Kings Best Men was and is one of my absolute favourites. The characters and the humour mixed perfectly with action and gvameplay, wicked mission being a big part of the gameplay and so on. That's really my favouite
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Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Nov 29, 2007 12:26:28 GMT
Best written: "The King's Best Men" by You Know Who. Most atmospheric: "Immortal Prey" by Crasher. Umm.. Sorry Julius, I don't really get what "Most moving" means.
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Post by Basse on Nov 29, 2007 14:40:27 GMT
Most touching, brings tears into your eyes, a story that brings real emotions to the characters in it, or something like that.
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Post by Julius CMXCIX on Nov 29, 2007 16:17:50 GMT
Or you can read it as one that made you think afterwards.
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Post by Basse on Nov 29, 2007 17:50:08 GMT
Yea, that too... not as dramatic though I think quite often about the intention of the authours (talking about books now), especially when we're given books to read from school. All too often it has a backgroundstory of liberalistic propaganda, or like last year's communistic stuff when our Swedishteacher was a communist
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Post by Mashek on Nov 30, 2007 8:52:17 GMT
Best Story, well I should say Nyctophobia or Against, thee Wickedly or even King's Best Men, but again I'm saying Crasher's A Different World. Search for it at the Blacksmith and download, seriously guys. You won't be disappointed.
Although it's only a pretty map, the story (which is a journal told from the POV of a young adult who talks about his life and then ends with meeting a girl) will bring tears to your eyes (well, not really, but it's still incredibly moving) and when you scout the beautifully, awesomely designed map you will feel sad because there are no people. The story really draws you in and speaks of places you can find on the actual map itself. The people talked about in the story are those you want to meet and find out about, but when you see there are no people in the actual map when you play you are saddened. That is legacy to Crasher's beautiful writing skills.
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Von
Stormwind Member
VonCorgev
Vene, Vidi, Verse.
Posts: 818
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Post by Von on Dec 3, 2007 12:26:22 GMT
I would have to say that I found Immortal Prey to be one of the most atmospheric scenarios I've ever played. As for moving, I'm not sure, perhaps near the ending of Ulio or even The Night of Long Tears, but I don't reckon I've really played a scenario that has moved me greatly. Personally, I find music to be one of the biggest factors when it comes to emotion, and there has certainly been some scenarios that have used it to excellent effect, but I would like to see a scenario that takes it just a little further - which would be an outstanding feat. I think this would require a story that is so involving and so captivating that I don't know if it will ever be achieved. But hey, that's why were here! I think I do have A Different World downloaded, but come to think of it I'm not sure if I've even played it yet.
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Andan
Stormwind Member
Andan
Attempting to design a scenario
Posts: 756
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Post by Andan on Dec 3, 2007 22:53:49 GMT
Agreed, Von. Music is one the key factor to an atmospheric campaign. Have you guys played "Dancing Days Are Here Again" by Bon? Despite being short and easy, it really shows the author's ability to make a noveltic story-telling and a real atmosphere altogether. The music also brings up the chilly and dark theme. The ending's quite surprising as well. Pity that Bon had been banned, but I'll be rooting for his comeback, still.
But that's just my opinion anyway.
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Von
Stormwind Member
VonCorgev
Vene, Vidi, Verse.
Posts: 818
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Post by Von on Dec 5, 2007 11:40:53 GMT
No, that's another one I haven't played. I must give it a go.
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